Cyberpunk 2077 Sequel Enters Full Production at CD Projekt Red Boston
CD Projekt Red's North American studio has begun full-scale development on Project Orion, the anticipated sequel to Cyberpunk 2077 built on Unreal Engine 5.
CD Projekt Red's North American studio has begun full-scale development on Project Orion, the anticipated sequel to Cyberpunk 2077 built on Unreal Engine 5.
Capcom has released the official minimum and recommended PC requirements for Monster Hunter Wilds, confirming support for direct frame generation at launch.
Asobo Studio reveals that the new simulator features 4000 times more detail on terrain surfaces and a fully simulated commercial and rescue pilot career mode.
Activision and Raven Software deploy an updated acoustics engine designed to make enemy footsteps and directional gunshots easier to pinpoint inside buildings.
Ubisoft announces a delay for Assassin's Creed Shadows to incorporate community feedback and ensure day-one PC launch on Steam alongside Ubisoft Connect.
Blizzard announces a series of community test tournaments evaluating the return of classic 6v6 team compositions alongside the current 5v5 structure.
GSC Game World confirms that modders will have access to Unreal Engine 5 toolsets from day one, allowing community creators to expand the Chornobyl Zone.
Respawn Entertainment announces that Season 23 retools original combat medic Lifeline with combat drone gliding while temporarily bringing back original Kings Canyon.
Focus Entertainment and Saber Interactive publish their year-one content roadmap, promising new Operations missions, Lethal difficulty, and PvP maps.